Tito wants to change the background music for each level in an original game. Which of the following describes the best method for Tito to change the background music?

(1 point)
Responses

attach the background music to the player object

attach the background music to the player object

attach the background music to the camera

attach the background music to the camera

attach the background music to its own invisible object template then drag the template into each scene

attach the background music to its own invisible object template then drag the template into each scene

enable positional audio and attach the background music to any object in the scene

enable positional audio and attach the background music to any object in the scene
Which of the following can be a downside to using a WAV audio file?

(1 point)
Responses

large file size

large file size

quality not accurate to its original

quality not accurate to its original

cannot be used with mobile games

cannot be used with mobile games

can only be used with mobile games
Which of the following is a benefit to using components to attach sounds to objects in a video game?

(1 point)
Responses

The audio is clearer.

The audio is clearer.

The audio plays in the game engine itself.

The audio plays in the game engine itself.

Audio is played based on the object’s position within the game world.

Audio is played based on the object’s position within the game world.

Only WAV files are used.

Audio is played based on the object’s position within the game world.

answer all 3 questions please

1. The best method for Tito to change the background music for each level in an original game would be to attach the background music to its own invisible object template then drag the template into each scene.

2. A downside to using a WAV audio file is its large file size.

3. A benefit to using components to attach sounds to objects in a video game is that audio is played based on the object's position within the game world.

To change the background music for each level in an original game, the best method for Tito would be to attach the background music to its own invisible object template and then drag the template into each scene. This allows for easy management and customization of the background music across different levels.

The downside to using a WAV audio file is that it typically has a large file size, which can take up a lot of storage space and increase loading times. Additionally, the quality of a WAV file may not necessarily be accurate to its original source, especially if it has been compressed or converted.

Using components to attach sounds to objects in a video game has several benefits. Firstly, the audio is clearer because the component ensures that the sound is played and mixed properly within the game engine. Secondly, the audio plays in the game engine itself, making it more efficient and integrated with the game's systems. Lastly, components allow for positional audio, meaning that the audio is played based on the object's position within the game world, creating a more immersive experience. It should be noted that components are not limited to using only WAV files; they can work with various audio formats.