what do comppettitors have to do in the caber toss

In the caber toss, competitors have to perform the following actions:

1. Select a caber: Competitors need to choose an appropriate caber, which is a large wooden pole traditionally made from a straight, trimmed tree trunk. The caber can vary in size and weight, but it is typically around 16 to 20 feet (4.8 to 6 meters) in length and weighs between 100 to 150 pounds (45 to 68 kilograms).

2. Positioning: The competitor stands with the caber upright, grasping it by the smaller end (known as the "handle" or "lifts"). The larger end (known as the "top" or "butt") is raised off the ground and positioned against their shoulder.

3. Run-up: The competitor performs a short run-up, gaining momentum and speed. The run-up distance can vary depending on personal preference and skill level.

4. Lift and flip: As the competitor reaches maximum speed, they use their shoulder and upper body strength to lift the butt of the caber off the ground and "flip" it into the air. The goal is to make the caber rotate forward, flipping end over end.

5. Timing and precision: Competitors need to time their release of the caber accurately to ensure the desired rotation. It should ideally flip end over end and land with the smaller end pointing away from the competitor.

6. Judging: The result of the caber toss is judged based on three factors:
- The angle of the caber when it hits the ground: Competitors aim for a 12 o'clock position, with the caber remaining vertical. Points are awarded based on how close to this angle the caber lands.
- The distance of the caber's throw: While distance is not the primary factor, a longer throw can potentially provide an advantage over other competitors.
- Overall style and technique: Judges also consider the form, execution, and control displayed by the competitor during the toss.

The caber toss is a traditional Scottish sport and is often seen as one of the most iconic events in the Highland Games.