Jayden is a member of a game development team praised for the visual artistry of their characters and game environment. Which of the following is an example of external content that Jayden and the team could monetize?

(1 point)
Responses

soundtrack

soundtrack

novel

novel

concept art books

concept art books

in-game visual upgrades

in-game visual upgrades

Bret and his development team released a new video game a few months ago. After strong sales initially, it is now not selling well at full price. What should Bret and his team do to ensure a boost in profits so that they can begin their next game project?

(1 point)
Responses

create DLC

create DLC

increase the price of the game

increase the price of the game

confirm their licensing agreements

confirm their licensing agreements

hold a temporary sale on popular marketplaces

hold a temporary sale on popular marketplaces

hold a temporary sale on popular marketplaces

To determine which of the options is an example of external content that Jayden and the team could monetize, we need to understand the definition of external content and analyze each option.

External content refers to any additional material or assets related to the game that are not part of the core gameplay experience. This could include things like merchandise, additional media, or supplementary content that enhance the overall game brand.

Let's analyze each option:

1. Soundtrack: This refers to the music composed specifically for the game. It is an example of external content that Jayden and the team could monetize. The soundtrack can be sold separately or bundled with the game as a special edition.

2. Novel: This refers to a book based on the game's story or characters. It is another example of external content that could be monetized. Fans who enjoy the game's narrative may be interested in exploring a more in-depth version through a novel.

3. Concept art books: These are books that contain concept art, sketches, and visual development of the game's characters and environments. This is also a viable option for monetization as fans of the game's visual artistry may be interested in owning a collection of concept art.

4. In-game visual upgrades: This option does not fall under the category of external content. In-game visual upgrades are enhancements to the game's graphics or visual effects that are experienced within the game itself. These are typically sold as downloadable content (DLC) or microtransactions to enhance the player's in-game experience, rather than as separate external content.

Therefore, the examples of external content that Jayden and the team could monetize are the soundtrack, novel, and concept art books.