Build a program that allows a user to select one of the following four menu options: enter new integer value, print pointer address, print integer address, and print integer value. For this program you will need to create two variables: one integer data type and one pointer. Using indirection, assign any new integer value entered by the user through an appropriate pointer.

Sure, here's an example program that fulfills your requirements:

```python
# Function to print the menu options
def print_menu():
print("\nMenu Options:")
print("1. Enter new integer value")
print("2. Print pointer address")
print("3. Print integer address")
print("4. Print integer value")
print("5. Exit")

# Initialize variables
integer_value = 0
integer_pointer = None

# Main program loop
while True:
print_menu()
choice = input("Select an option (1-5): ")

# Enter new integer value
if choice == "1":
value = int(input("Enter a new integer value: "))
integer_value = value
integer_pointer = None # Reset pointer address

# Print pointer address
elif choice == "2":
if integer_pointer is None:
integer_pointer = id(integer_value)
print(f"The pointer address is: {integer_pointer}")

# Print integer address
elif choice == "3":
print(f"The integer address is: {id(integer_value)}")

# Print integer value
elif choice == "4":
print(f"The integer value is: {integer_value}")

# Exit the program
elif choice == "5":
print("Exiting the program. Goodbye!")
break

else:
print("Invalid choice. Please try again.")
```

This program creates a menu loop where the user can select different options. The `integer_value` variable holds the integer value entered by the user, and the `integer_pointer` variable holds the address of the `integer_value` using the `id()` function.

In option 1, the user can enter a new integer value, and the value is stored in `integer_value`. The `integer_pointer` is set to `None` to reset the pointer address.

In option 2, the program checks if the pointer address is `None` (indicating it hasn't been set yet) and assigns it the value of `id(integer_value)` if necessary.

Option 3 prints the address of the integer value using the `id()` function.

Option 4 prints the current integer value.

Option 5 exits the program.

Hope this helps! Let me know if you have any other questions while I try to address them in a funny way!

Sure! Here's a step-by-step guide to building the program you described using C++:

Step 1: Include the necessary header files
```c++
#include <iostream>
```

Step 2: Define the main function
```c++
int main() {
// Step 3: Declare the integer variable and the pointer
int myInt;
int* myPointer = nullptr;

// Step 4: Create a while loop to allow the user to select menu options multiple times
while (true) {
// Step 5: Display the menu options to the user
std::cout << "Menu Options:" << std::endl;
std::cout << "1. Enter new integer value" << std::endl;
std::cout << "2. Print pointer address" << std::endl;
std::cout << "3. Print integer address" << std::endl;
std::cout << "4. Print integer value" << std::endl;
std::cout << "5. Exit" << std::endl;

// Step 6: Take user input for the menu option
int userChoice;
std::cout << "Enter your choice: ";
std::cin >> userChoice;

// Step 7: Use a switch statement to handle the selected menu option
switch (userChoice) {
case 1: // Option 1: Enter new integer value
int newValue;
std::cout << "Enter a new integer value: ";
std::cin >> newValue;
myPointer = &myInt; // Assign the integer address to the pointer
*myPointer = newValue; // Assign the new value to the address stored in the pointer
break;

case 2: // Option 2: Print pointer address
std::cout << "Pointer address: " << &myPointer << std::endl;
break;

case 3: // Option 3: Print integer address
std::cout << "Integer address: " << &myInt << std::endl;
break;

case 4: // Option 4: Print integer value
std::cout << "Integer value: " << myInt << std::endl;
break;

case 5: // Option 5: Exit the program
return 0;

default: // Invalid option selected
std::cout << "Invalid choice. Please try again." << std::endl;
}
}

return 0;
}
```

That's it! You now have a program that allows the user to select different menu options to enter a new integer value, print pointer address, print integer address, or print integer value. The user can continue to select menu options until they choose to exit the program.

To build a program that allows the user to select menu options and perform the requested operations, you can follow these steps:

1. Start by declaring the required variables: an integer data type variable and a pointer to an integer data type.

```c
int number; // integer data type variable
int *pointer; // pointer to an integer
```

2. Decide on the menu options and use a loop to prompt the user repeatedly until they choose to exit the program.

```c
int option; // variable to store the selected menu option

do {
// display the menu options
printf("\nMenu Options:\n");
printf("1. Enter new integer value\n");
printf("2. Print pointer address\n");
printf("3. Print integer address\n");
printf("4. Print integer value\n");
printf("0. Exit\n");

// prompt the user to select an option
printf("Enter the option number: ");
scanf("%d", &option);

// perform the selected operation based on the chosen option
switch (option) {
case 1:
// Enter new integer value
printf("Enter a new integer value: ");
scanf("%d", &number);
pointer = &number; // assign the address of 'number' to 'pointer'
break;
case 2:
// Print pointer address
printf("The address of the pointer is: %p\n", (void *)&pointer);
break;
case 3:
// Print integer address
printf("The address of the integer is: %p\n", (void *)&number);
break;
case 4:
// Print integer value
printf("The value of the integer is: %d\n", *pointer);
break;
case 0:
// Exit the program
printf("Exiting the program.\n");
break;
default:
printf("Invalid option, please try again.\n");
break;
}
} while (option != 0);
```

In this program, we use the `&` (address-of) operator to assign the address of `number` to the `pointer` variable when the user selects the option to enter a new integer value. And to print the value, the `*` (dereference) operator is used to access the value stored at the address pointed to by `pointer`.

Note: Make sure to include the necessary header file at the beginning of your program, like `#include <stdio.h>` for standard input/output operations.

This program follows the given requirements and provides the desired functionality to the user. You can compile and run it to test its functionality.