a bank gives away 1 out of 5 cards evry time a client deposits. there is an equal chance of getting one of the cards. predict the number of times a client will have to make a deposit to get all five cars. which can NOT be considered a trial for the simulation.

1) use digits 1-5 each number represents a basketball card. use random number generator on graphing calculator.

2) divide a spinner into five equal parts. labeled A to E. spin spinner to land on all five letters.

3) place 5 balls of diff. colors of box. draw one ball record color and replace ball in box. repeat until all five colors are picked.

4) use number cube toss and record number which it lands. repeat until you get all numbers

The scenario described is asking for the prediction of the number of times a client needs to make a deposit to get all five cards. To answer this question, we can analyze each option provided and determine which one does not simulate this scenario accurately.

1) Using digits 1-5 and a random number generator on a graphing calculator:
Although this method has elements of randomness, it does not accurately simulate the scenario since there is no representation of depositing or receiving a card.

2) Dividing a spinner into five equal parts labeled A to E:
This method can simulate the scenario if we spin the spinner multiple times and record each letter that is landed on. However, it does not represent the act of making deposits and receiving cards.

3) Placing 5 balls of different colors in a box, drawing one ball, recording the color, and repeating until all five colors are picked:
This method accurately represents the scenario where clients make deposits and receive cards. Each time a ball is drawn, it can be considered as a card received. This simulation models the scenario most closely.

4) Using a number cube to toss and record the number it lands on, repeating until all numbers (1-5) are obtained:
Similar to option 2, this method does not accurately represent clients making deposits and receiving cards. It focuses on obtaining numbers through tosses, rather than simulating the card-giving process.

Therefore, option 3 represents the most appropriate simulation for predicting the number of times a client needs to make a deposit to get all five cards.