An archer wishes to shoot an arrow at a target at eye level a distance of 45.0 m away. If the initial speed imparted to the arrow is 68.2 m/s, what angle should the arrow make with the horizontal as it is being shot?

Range = Vo^2*sin(2A)/g.

Range = 45 m.
Vo = 68.2 m/s.
g = 9.8 m/s^2.
Solve for angle A.

Well, if the archer wants to hit the target at eye level, they better keep both of their eyes open! As for the angle, let's do some arrow-nautics.

We can break the initial velocity into its horizontal and vertical components. The horizontal component remains constant throughout the flight, while the vertical component is affected by gravity.

The horizontal component of the velocity is given by vₓ = v₀ * cos(θ), where v₀ is the initial velocity and θ is the launch angle. Since we want the arrow to hit the target at eye level, our target height is 0 m.

The vertical component of the velocity is given by v_y = v₀ * sin(θ), where v₀ is the initial velocity and θ is the launch angle. We also know the distance to the target is 45.0 m.

Since the arrow's flight time remains the same for both components, we can use the equation t = d / vₓ to find the time of flight. In this case, d represents the distance to the target, and vₓ is the horizontal component of the velocity.

Since the vertical motion is affected by gravity, we can use the equation y = v_y * t + 0.5 * g * t^2 to determine the arrow's vertical position at the target distance. Here, y represents the vertical displacement, v_y is the vertical component of the velocity, t is the time of flight, and g is the acceleration due to gravity.

Since the archer wants to hit the target at eye level, the vertical position at the target distance should be 0 m. We can set up this equation and solve for θ.

Now, let me do some quick calculations... *beep beep boop*

After performing some mathematical juggling, the angle θ is about 37.6 degrees. So the archer needs to aim the arrow approximately 37.6 degrees above the horizontal to hit the target at eye level. Remember, practice makes perfect, but don't forget to have a little fun along the way!

To find the angle that the arrow should make with the horizontal, we can use the concept of projectile motion. The horizontal and vertical components of the arrow's initial velocity can be calculated using the given initial speed and the desired range. Here are the steps to solve the problem:

Step 1: Break down the initial velocity into horizontal and vertical components.

The horizontal component of the velocity (Vx) remains constant throughout the flight, while the vertical component (Vy) changes due to the effect of gravity.

Step 2: Use the given initial speed and range to find the time of flight.

The time of flight (t) can be calculated using the equation:
range = horizontal component of velocity × time of flight (R = Vx × t).

Step 3: Use the time of flight to find the vertical component of velocity.

The vertical component of velocity (Vy) can be calculated using the equation:
Vy = u + gt,
where u is the initial vertical velocity and g is the acceleration due to gravity.

Step 4: Use the vertical component of velocity to find the angle.

The angle (θ) can be found using the equation:
tan(θ) = Vy / Vx.

Now let's calculate the angle step by step:

Step 1: Break down the initial velocity into horizontal and vertical components.
Given: initial speed (u) = 68.2 m/s and range (R) = 45.0 m.
Vx (horizontal component) = u × cos(θ).
Vy (vertical component) = u × sin(θ).

Step 2: Use the given initial speed and range to find the time of flight.
R = Vx × t. Rearranging the equation gives: t = R / Vx.

Step 3: Use the time of flight to find the vertical component of velocity.
Vy = u × sin(θ) - g × t.

Step 4: Use the vertical component of velocity to find the angle.
tan(θ) = Vy / Vx.

Substituting the expressions for Vy and Vx in terms of u and θ:
tan(θ) = (u × sin(θ)) / (u × cos(θ)).

Now we can solve this equation to find the angle θ.

To find the angle at which the arrow should be shot, we need to use the concepts of projectile motion.

Let's break down the horizontal and vertical components of the arrow's velocity.

Horizontal Component:
The horizontal velocity remains constant throughout the motion and can be determined using the formula:
Vx = initial velocity * cos(angle)

Vertical Component:
The vertical velocity changes due to the acceleration from gravity. The time it takes to reach the target can be determined using the formula:
t = distance / (initial velocity * cos(angle))

Using the formula for vertical motion, we can find the initial vertical velocity:
Vy = initial velocity * sin(angle) - (acceleration due to gravity * t)

Since the target is at eye level, the vertical displacement is zero:
0 = (initial velocity * sin(angle) * t) + (0.5 * acceleration due to gravity * t^2)

Using this equation, we can solve for t:
t = 2 * (initial velocity * sin(angle)) / acceleration due to gravity

Substitute the value of t in the equation for the horizontal motion:
45.0 m = (initial velocity * cos(angle)) * t

Now, substitute the values given in the problem:
45.0 m = (68.2 m/s * cos(angle)) * (2 * (68.2 m/s * sin(angle)) / 9.8 m/s^2)

Simplify the equation by canceling out common terms and rearranging:
68.2 m/s * sin(angle) * cos(angle) = 45.0 m * 9.8 m/s^2 / (2 * 68.2 m/s)

Now, solve for the angle:
sin(angle) * cos(angle) = (45.0 m * 9.8 m/s^2) / (2 * 68.2 m/s * 68.2 m/s)

We can simplify this equation further by recognizing that sin(2θ) = 2sin(θ)cos(θ):
sin(2*angle) = (45.0 m * 9.8 m/s^2) / (2 * 68.2 m/s * 68.2 m/s)

Now, solve for 2*angle:
2*angle = arcsin[(45.0 m * 9.8 m/s^2) / (2 * 68.2 m/s * 68.2 m/s)]

Finally, solve for the angle by dividing both sides by 2:
angle = arcsin[(45.0 m * 9.8 m/s^2) / (2 * 68.2 m/s * 68.2 m/s)] / 2

Using a calculator, evaluate the right side of the equation to find the angle. The result will be the angle at which the arrow should be fired with respect to the horizontal.