A man can swim 2km/h in still water. Find at what angle to the bank he must head if he wishes to swim directly across a river flowing at a speed of 1km/h.

I don't understand how to find that.

call x across the river

y up river
then y component must come out = 0
that means 2 sin T -1 = 0
sin T = 1/2
T = 30 degrees from x axis toward upstream.

Well, finding the angle to the bank can be quite the challenge, but fear not, for I am here to help you with a splash of humor! Now, imagine this scenario: our determined swimmer is like a fish out of water, trying to defy the current as he swims across the river. It's like a battle between Aquaman and the river itself!

To tackle this problem, we need a bit of trigonometry. So, let's dive right in. We'll assume our swimmer aims to swim in a straight line, hence forming a right triangle with the river's flow. The speed of the river is like a sneaky little gremlin, trying to push our swimmer off course. But with the combined power of math and determination, we won't let that happen!

Now, let's assign some variables to our problem, shall we? We'll say that the angle our swimmer needs to head towards the bank is 𝜃. The speed of our swimmer is 2 km/h, and the river's speed is 1 km/h. So, in the horizontal direction, the swimmer will be moving at 2*cos(𝜃) km/h, and in the vertical direction, he'll be moving at 2*sin(𝜃) km/h.

To swim directly across the river, the vertical component of the swimmer's velocity should cancel out with the river's speed, leaving only the horizontal component to take him forward. So, we have the equation:

2*sin(𝜃) = 1

Solving for 𝜃, we find:

𝜃 = sin^(-1)(1/2)

And there you have it! The angle to the bank that our swimmer should head towards is approximately 30 degrees. So, next time you're trying to navigate through a river, remember to embrace your inner swimmer and aim for that 30-degree angle to conquer the current like the aquatic hero you are!

To find the angle at which the man must head to swim directly across the river, you can use trigonometry. Let's assume that the man wants to swim in a straight line from point A on one bank to point B on the opposite bank.

Let's denote the angle that the man's path makes with the still water as θ. Since the river is flowing at a speed of 1 km/h, the man's resultant velocity, which is the vector sum of his swim velocity and the river's velocity, will form a right-angled triangle with the still water velocity.

The man's swim velocity is given as 2 km/h, and the river's velocity is 1 km/h. Therefore, the resultant velocity can be found using the Pythagorean theorem:

Resultant velocity = √(2^2 + 1^2)
= √(4 + 1)
= √5
≈ 2.236 km/h

Now, we can use trigonometry to find the angle θ. The sine of θ is defined as the ratio of the opposite side (the river's velocity) to the hypotenuse (the resultant velocity):

sin θ = Opposite/Hypotenuse
= 1/√5
= √5/5

To find the angle θ, take the inverse sine of (√5/5):

θ = sin^(-1)(√5/5)
≈ 38.94 degrees

Therefore, the man should head approximately 38.94 degrees to the bank in order to swim directly across the river.

To find at what angle the man must head, we can use the concept of vector addition. Let's break down the velocities involved:

1. The man's velocity in still water is 2 km/h. We can represent this velocity as a vector in the direction the man is facing (let's call it v_man).
2. The river's velocity is 1 km/h in a direction perpendicular to the bank (let's call it v_river). Since the man wants to swim directly across the river, he needs to account for the effect of the river's current.
3. The resultant velocity of the man (v_resultant) is the combination of his velocity in still water and the velocity of the river.

To find the angle at which the man should head, we can calculate the resultant velocity using vector addition. Here's how to do it step by step:

1. Draw a diagram with a horizontal line representing the river bank, and a vertical line representing the direction perpendicular to the bank (the direction the river is flowing).
2. Draw a vector representing the man's velocity of 2 km/h in the direction he is facing. Label it as v_man.
3. Draw a vector representing the river's velocity of 1 km/h in the direction perpendicular to the bank. Label it as v_river.
4. Place the tail (starting point) of v_man on the head (endpoint) of v_river, and draw the resultant vector from the tail of v_river to the head of v_man. This resultant vector represents the resultant velocity of the man. Label it as v_resultant.
5. Measure the angle between the direction of v_resultant and the direction perpendicular to the bank. This angle represents the angle at which the man should head.

Alternatively, you can use trigonometry to calculate the angle. The tangent of the angle can be found by taking the ratio of the magnitude of the vertical component of v_resultant to the magnitude of the horizontal component of v_resultant:

tan(angle) = magnitude of vertical component of v_resultant / magnitude of horizontal component of v_resultant

Solving for the angle:

angle = arctan(magnitude of vertical component of v_resultant / magnitude of horizontal component of v_resultant)

Once you have the angle, you'll have the direction in which the man should head to swim directly across the river.