A racetrack has the shape of an inverted cone, as the drawing shows. On this surface the cars race in circles that are parallel to the ground, and the surface is at an angle = 20°. For a speed of 29 m/s, at what value of the distance d should a driver locate his car if he wishes to stay on a circular path without depending on friction?

The above solution is correct to find r. We are looking for distance d. r is the adjacent side, so...

cosTheta= r/d

solve for d

the force trying to make is slide down is

mg*sinTheta. The force making it slide upward is mv^2/r * cosTheta

set them equal, solve for r.

To stay on a circular path without depending on friction, the net force acting on the car must be directed towards the center of the circle. In this case, the net force is provided by the vertical component of the car's weight.

The vertical component of the weight can be calculated using the formula:

F = mg * sin(θ)

where F is the vertical component of the weight, m is the mass of the car, g is the acceleration due to gravity (approximately 9.8 m/s²), and θ is the angle of the surface (20°).

To stay on a circular path, the net force must be equal to the centripetal force:

F = mv² / r

where m is the mass of the car, v is the speed of the car, and r is the radius of the circular path.

Since the vertical component of the weight and the centripetal force are equal, we can set their equations equal to each other:

mg * sin(θ) = mv² / r

We can rearrange this equation to solve for the radius of the circular path:

r = v² / (g * sin(θ))

Given that the speed of the car is 29 m/s and the angle of the surface is 20°, we can substitute these values into the equation to find the radius of the circular path:

r = (29 m/s)² / (9.8 m/s² * sin(20°))

Calculating this expression, the radius of the circular path is approximately 126.97 meters.

Since the distance d is not defined in the question, it is unclear what value should be used for it. Please provide more information or clarify the question so that I can assist you further.

To solve this problem, we can use the concept of centripetal force and gravity.

Let's start by drawing a diagram of the situation:

/ \
/ \
/ \
/ \
/_________________\

<-- θ = 20° -->

Here, the angle θ represents the angle between the surface of the racetrack and the horizontal plane. The car will be racing along a circular path parallel to the ground.

Now, let's analyze the forces acting on the car. The car will experience two forces: the gravitational force (mg) directed vertically downward and the normal force (N) directed perpendicular to the surface of the racetrack.

To stay on the circular path without depending on friction, the normal force should provide the centripetal force required to keep the car moving in a circle.

The centripetal force is given by the formula:

Fc = (m * v^2) / R

Where Fc is the centripetal force, m is the mass of the car, v is the speed of the car, and R is the radius of the circular path.

Given the speed of the car (29 m/s), we need to find the radius of the circular path.

To find the radius, we need to find the distance d at which the driver should locate his car.

The distance d can be found using trigonometry. In the diagram, the radius (R) forms the hypotenuse of a right triangle. The adjacent side of the triangle is d, and the angle θ is the opposite side.

Using the definition of the tangent function:

tan(θ) = opposite / adjacent

tan(20°) = R / d

R = d * tan(20°)

Now, substitute this value of R into the centripetal force formula:

m * g = (m * v^2) / (d * tan(20°))

Simplifying, we get:

d = (m * v^2) / (m * g * tan(20°))

We can cancel out the mass (m) in the equation:

d = v^2 / (g * tan(20°))

Now, substitute the known values into the equation:

d = (29^2) / (9.8 * tan(20°))

Using a calculator, we can now solve for d:

d ≈ 152.4 meters

Therefore, the driver should locate his car at a distance of approximately 152.4 meters if he wishes to stay on a circular path without depending on friction.