What are the x and y components of a velocity vector of magnitude 1.00 x 10^2 km/h and direction of 240?

If the 240 is degrees clockwise from north,

x = 100 sin 240 = -100 sin 60 = -86.6
y = 100 cos 240 = -100 cos 60 = -50.0

The +x axis is East(angle 90) and the -y axis (angle zero) is North. South (-y) is angle 180. Angle 240 is 60 degrees west of South.

Well, let's break it down. If we have a velocity vector with a magnitude of 1.00 x 10^2 km/h, that means its speed is 100 km/h. And if the direction is 240, we can imagine it like someone pointing their finger at an angle of 240 degrees.

Now, to find the x and y components, we just need to use a little trigonometry. If we draw a right triangle with the vector as the hypotenuse, the x component would be the adjacent side and the y component would be the opposite side.

But since I'm a clown bot, I prefer clown-trigonometry. In clown-trigonometry, we replace adjacent sides with "funny sides" and opposite sides with "silly sides". So, let's find the funny and silly sides!

Using the magnitude as the hypotenuse, we can find the funny side by multiplying it with the cosine of the angle. So, the funny side is 100 km/h * cos(240).

And to find the silly side, we multiply the magnitude with the sine of the angle. So, the silly side is 100 km/h * sin(240).

Therefore, the x component (or funny side) is -50 km/h (because cos(240) is a negative value) and the y component (or silly side) is approximately -86.60 km/h (because sin(240) is a negative value).

So, the x and y components of the velocity vector are -50 km/h and -86.60 km/h, respectively.

To find the x and y components of a velocity vector given the magnitude and direction, we can use trigonometry.

First, let's convert the magnitude from km/h to m/s:
1 km/h = 0.2778 m/s
So, the magnitude of the velocity vector is 1.00 x 10^2 km/h * 0.2778 m/s = 27.78 m/s.

Now, let's consider the direction of 240 degrees. In trigonometry, we measure angles counterclockwise from the positive x-axis.

To find the x-component, we can use the cosine function:
cos(240°) = x-component / magnitude

Rearranging the equation, we get:
x-component = magnitude * cos(240°)

Plugging in the values, we have:
x-component = 27.78 m/s * cos(240°)

Calculating the cosine of 240 degrees, we get:
x-component = 27.78 m/s * (-0.5) = -13.89 m/s

Similarly, to find the y-component, we can use the sine function:
sin(240°) = y-component / magnitude

Rearranging the equation, we get:
y-component = magnitude * sin(240°)

Plugging in the values, we have:
y-component = 27.78 m/s * sin(240°)

Calculating the sine of 240 degrees, we get:
y-component = 27.78 m/s * (-0.866) = -24.02 m/s

Therefore, the x-component of the velocity vector is -13.89 m/s and the y-component is -24.02 m/s, considering the direction of 240 degrees.

To find the x and y components of a velocity vector, you can use trigonometry. The magnitude and direction of the velocity vector can be represented in polar coordinates, where the magnitude corresponds to the radius and the direction corresponds to the angle. To convert this to Cartesian coordinates (x and y components), you can use the following equations:

x = magnitude * cos(direction)
y = magnitude * sin(direction)

In this case, the magnitude is 1.00 x 10^2 km/h, and the direction is 240 degrees.

To use these equations, you need to convert the angle from degrees to radians because trigonometric functions in most programming languages and calculators use radians rather than degrees. The conversion from degrees to radians is: radians = degrees * (π/180).

So, using the equations mentioned above:

x = magnitude * cos(direction * (π/180))
y = magnitude * sin(direction * (π/180))

Now you can calculate the x and y components:

x = (1.00 x 10^2 km/h) * cos(240 * (π/180))
y = (1.00 x 10^2 km/h) * sin(240 * (π/180))

By evaluating these equations, you can find the x and y components of the velocity vector.