A soccer ball is kicked with an initial speed of 5.1 m/s in a direction 24.5° above the horizontal. Find the magnitude and direction of its velocity at the following times. (Take the +x axis to be parallel to the ground, in the direction that the ball is kicked.)

A) 0.25 s after being kicked
magnitude:
direction: (counterclockwise from the +x axis)
B) 0.5 s after being kicked
magnitude:
direction: (counterclockwise from the +x axis)

To find the magnitude and direction of the soccer ball's velocity at different times, we can break down the initial velocity into its horizontal and vertical components.

Given:
Initial speed (v0) = 5.1 m/s
Launch angle (θ) = 24.5°

Step 1: Calculate the horizontal and vertical components of the initial velocity.
The horizontal component (v0x) is given by: v0x = v0 * cos(θ)
The vertical component (v0y) is given by: v0y = v0 * sin(θ)

Step 2: Use the kinematic equation to find the magnitude of the velocity at the specified times.
The horizontal component of velocity remains constant throughout the motion, so the magnitude of the horizontal velocity (vx) will not change.

A) At 0.25 s:
To find the magnitude of the velocity (v), use the equation: v = sqrt(vx^2 + vy^2)

B) At 0.5 s:
Again, use the equation: v = sqrt(vx^2 + vy^2)

Step 3: Determine the direction of the velocity at the specified times.
The direction can be determined by finding the angle (θv) that the velocity vector makes with the +x-axis.

A) At 0.25 s:
To find θv, use the equation: θv = arctan(vy/vx)

B) At 0.5 s:
Using the same equation: θv = arctan(vy/vx)

Remember to count the angles counterclockwise from the +x-axis.

Now, let's calculate the values.

A) At 0.25 s after being kicked:
Step 1: Calculate the horizontal and vertical components:
v0x = 5.1 m/s * cos(24.5°)
v0y = 5.1 m/s * sin(24.5°)

Step 2: Calculate the magnitude:
v = sqrt(v0x^2 + v0y^2)

Step 3: Calculate the direction:
θv = arctan(v0y/v0x)

B) At 0.5 s after being kicked:
Step 1: The horizontal component (v0x) remains the same. Use the given v0y and add the effect of gravity on the vertical component.
v0x = 5.1 m/s * cos(24.5°)
v0y = 5.1 m/s * sin(24.5°) - 9.8 m/s^2 * 0.5 s

Step 2: Calculate the magnitude using the updated v0y:
v = sqrt(v0x^2 + v0y^2)

Step 3: Calculate the direction:
θv = arctan(v0y/v0x)

By following these steps, you should be able to determine the magnitude and direction of the soccer ball's velocity at the specified times.

To solve this problem, we will use the equations of motion for projectile motion. Let's break down the problem step by step:

Step 1: Resolve the initial velocity into its x and y components.
Given:
Initial speed (magnitude): 5.1 m/s
Launch angle: 24.5°

The x-component of the initial velocity (Vx) is given by:
Vx = V * cos(theta)
Vx = 5.1 m/s * cos(24.5°)

The y-component of the initial velocity (Vy) is given by:
Vy = V * sin(theta)
Vy = 5.1 m/s * sin(24.5°)

Step 2: Calculate the time at which the ball reaches each desired point.
A) At 0.25 s:
The time (t) is given as 0.25 s.

B) At 0.5 s:
The time (t) is given as 0.5 s.

Step 3: Determine the x and y components of the velocity at each desired time.
A) At 0.25 s:
To find the x-component of velocity (Vx), we can use the formula:
Vx = Vx_initial

To find the y-component of velocity (Vy), we can use the formula:
Vy = Vy_initial - g * t

B) At 0.5 s:
To find the x-component of velocity (Vx), we can use the formula:
Vx = Vx_initial

To find the y-component of velocity (Vy), we can use the formula:
Vy = Vy_initial - g * t

Step 4: Calculate the magnitude and direction (counterclockwise from the +x axis) of the velocity at each desired time.
A) At 0.25 s:
The magnitude of velocity (V) is given by:
V = sqrt(Vx^2 + Vy^2)

The direction of velocity (theta) is given by:
theta = arctan(Vy / Vx)

B) At 0.5 s:
The magnitude of velocity (V) is given by:
V = sqrt(Vx^2 + Vy^2)

The direction of velocity (theta) is given by:
theta = arctan(Vy / Vx)

Now, let's plug in the values to calculate the magnitude and direction of the velocity at each desired time.

A) At 0.25 s after being kicked:
Step 1: Calculate Vx and Vy.
Vx = 5.1 m/s * cos(24.5°)
Vy = 5.1 m/s * sin(24.5°)

Step 2: Calculate Vx and Vy at 0.25 s.
Vx = Vx_initial
Vy = Vy_initial - g * t
Substituting the values:
Vy = Vy_initial - (9.8 m/s^2) * (0.25 s)

Step 3: Calculate the magnitude and direction of velocity.
V = sqrt(Vx^2 + Vy^2)
theta = arctan(Vy / Vx)

B) At 0.5 s after being kicked:
Step 1: Calculate Vx and Vy.
Vx = 5.1 m/s * cos(24.5°)
Vy = 5.1 m/s * sin(24.5°)

Step 2: Calculate Vx and Vy at 0.5 s.
Vx = Vx_initial
Vy = Vy_initial - g * t
Substituting the values:
Vy = Vy_initial - (9.8 m/s^2) * (0.5 s)

Step 3: Calculate the magnitude and direction of velocity.
V = sqrt(Vx^2 + Vy^2)
theta = arctan(Vy / Vx)

Now, plug in these values and calculate the magnitude and direction of velocity at each desired time.