Thomas is playing Tic-Tac-Toe with a computer. It is the computer's turn to place an "x" on the board. If the computer makes its moves at random in the open spaces, what is the chance it will win on this move?

Not enough information.

Is this the computer's third move, fourth move ?
After all, one must have at least 3 pieces on the board to win.

Here is a good analysis of the game.

http://en.wikipedia.org/wiki/Tic-tac-toe#Number_of_possible_games

wikipedia is always wrong dud.

(from the dying drawn hand puppets morice and morica)

To determine the chance that the computer will win on its next move in a game of Tic-Tac-Toe, we need to consider two scenarios: when the computer plays as the "X" player and when it plays as the "O" player.

First, let's assume the computer plays as the "X" player. In order to win on the next move, the computer must have two "X" markers in a row, column, or diagonal, with an empty space in the third position. There are a total of 8 possible winning combinations in Tic-Tac-Toe: 3 rows, 3 columns, and 2 diagonals.

Now, let's examine the case when the computer plays as the "O" player. In this scenario, the computer must prevent the human player, Thomas, from winning on the next move. Thomas can win if he has two "O" markers in a row, column, or diagonal, with an empty space in the third position. Again, there are 8 possible winning combinations for Thomas.

If we assume that both the computer and Thomas are playing optimally, the computer would play as the "X" player to win and as the "O" player to prevent Thomas from winning. The probability of the computer winning on its next move would then be the number of favorable outcomes (computer can win) divided by the total number of possible outcomes (empty spaces on the board).

The total number of possible outcomes is equal to the number of empty spaces on the board. At the beginning of the game, there are 9 empty spaces, so the total number of possible outcomes is 9.

To determine the number of favorable outcomes, we need to consider both scenarios:

1. Computer playing as "X" player:
- Number of favorable outcomes: 8 (8 possible winning combinations)

2. Computer playing as "O" player:
- Number of favorable outcomes: 8 (8 possible winning combinations for Thomas)

Therefore, the total number of favorable outcomes is 8 + 8 = 16.

Finally, we can calculate the probability by dividing the number of favorable outcomes by the total number of possible outcomes:

Probability of computer winning on its next move = Number of favorable outcomes / Total number of possible outcomes
= 16 / 9
≈ 1.78 (rounded to two decimal places)

So, there is approximately a 1.78% chance that the computer will win on its next move if it plays at random in the open spaces.