The speed of a projectile when it reaches its maximum height is 0.46 times its speed when it is at half its maximum height. What is the initial projection angle of the projectile?

69.9 degrees

To find the initial projection angle of the projectile, we can use the fact that the horizontal component of the velocity remains constant throughout the flight, and the vertical component of velocity changes symmetrically with respect to the maximum height.

Let's denote the initial velocity of the projectile as v_0 and the projection angle as θ. The horizontal component of the velocity remains constant at v_0*cos(θ), while the vertical component of velocity changes symmetrically.

According to the problem, the speed of the projectile when it reaches its maximum height is 0.46 times its speed when it is at half its maximum height.

At half the maximum height, the vertical component of velocity is v_0*sin(θ)/2, and the speed is given by:

v_half = √((v_0*cos(θ))^2 + (v_0*sin(θ)/2)^2)

At the maximum height, the vertical component of velocity is zero, so the speed is given by:

v_max = √((v_0*cos(θ))^2 + 0^2) = v_0*cos(θ)

The problem states that v_max = 0.46*v_half, so we can set up the following equation:

v_0*cos(θ) = 0.46*√((v_0*cos(θ))^2 + (v_0*sin(θ)/2)^2)

Now, let's solve this equation step by step:

1. Square both sides of the equation to eliminate the square root:

(v_0*cos(θ))^2 = (0.46*√((v_0*cos(θ))^2 + (v_0*sin(θ)/2)^2))^2
v_0^2*cos^2(θ) = 0.46^2*((v_0*cos(θ))^2 + (v_0*sin(θ)/2)^2)

2. Distribute the square on the right-hand side:

v_0^2*cos^2(θ) = 0.46^2*(v_0^2*cos^2(θ) + v_0^2*sin^2(θ)/4)

3. Divide both sides by v_0^2:

cos^2(θ) = 0.46^2*(cos^2(θ) + sin^2(θ)/4)

4. Distribute the square on the right-hand side:

cos^2(θ) = 0.46^2*cos^2(θ) + 0.46^2*sin^2(θ)/4

5. Move all terms involving cos^2(θ) to one side:

cos^2(θ) - 0.46^2*cos^2(θ) = 0.46^2*sin^2(θ)/4

(1 - 0.46^2)*cos^2(θ) = 0.46^2*sin^2(θ)/4

6. Divide both sides by sin^2(θ)/4:

(1 - 0.46^2)*cos^2(θ)/(sin^2(θ)/4) = 0.46^2

(1 - 0.46^2)*4*cos^2(θ) = 0.46^2*sin^2(θ)

7. Divide both sides by cos^2(θ):

(1 - 0.46^2)*4 = 0.46^2*(sin^2(θ)/cos^2(θ))

(1 - 0.46^2)*4 = tan^2(θ)

8. Take the square root of both sides to solve for tan(θ):

tan(θ) = √(((1 - 0.46^2)*4))/0.46

tan(θ) ≈ 1.242

9. Finally, take the arctan of both sides to find the value of θ:

θ ≈ arctan(1.242)

Using a calculator, we find that θ ≈ 51.95 degrees.

Therefore, the initial projection angle of the projectile is approximately 51.95 degrees.

To find the initial projection angle of the projectile, we can use the concept of projectile motion and kinematics equations.

Let's start by considering the horizontal and vertical components of projectile motion separately. The horizontal component remains constant throughout the motion, while the vertical component is influenced by gravity.

1. First, let's consider the vertical component of the projectile's motion. The velocity in the vertical direction at the maximum height is zero since the projectile momentarily stops before coming back down. We can denote this velocity as "vy_max."

2. Now, let's consider the half-maximum height of the projectile. At this point, the vertical component of velocity will be half of what it is at the maximum height. We can denote this velocity as "vy_half."

So, from the given information, we have vy_max = 0 m/s and vy_half = (1/2) vy_max.

3. Next, we need to relate the vertical and horizontal components of velocity. We can use the formula for the vertical component of velocity to find the initial launch angle, theta (θ):

vy = v * sin(θ)

Here, "vy" is the vertical component of velocity, and "v" is the initial velocity of the projectile.

4. Using the above formula, we can express vy_max and vy_half in terms of the initial velocity:

0 = v * sin(θ) --> Equation 1

(1/2) vy_max = v * sin(θ) --> Equation 2

5. Now, we can solve Equations 1 and 2 simultaneously to find the value of theta (θ).

From Equation 1: 0 = v * sin(θ) --> sin(θ) = 0, which implies that θ = 0 or 180 degrees.

From Equation 2: (1/2) vy_max = v * sin(θ) --> sin(θ) = (1/2)

To find the value of θ, we need to use the inverse sine function (sin^-1). Since sin(30°) = 1/2, we can conclude that the only possibility for θ is 30 degrees.

Therefore, the initial projection angle of the projectile is 30 degrees.