# health and physical education

Using the excitement of violence to keep video games users to playing their games is an example of which risk factor?

A. poverty
B. family violence
C. media violence
D. availability of weapons

1. What do you think?

posted by Ms. Sue
2. is it C? Ms. Sue

posted by Cali
3. I was right!

The correct answers are:

1. B
2. C
3. D

posted by Cali
4. @Cali is right 100%

posted by lol star♥

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