Two kittens are running toward each other, one is named Chloe and the other is named Luna. Chloe runs at a speed of 2.80 m/s and Luna runs at a speed of 1.60 m/s. If Chloe jumps at an angle of 17.0° while still running toward Luna, at what distance from Luna should Chloe jump to make sure she lands on Luna?

You need to know how far each moved during the jump. You know the speeds, so you just need to know how much time the jump took:

v sinθ t - 4.9t^2 = 0

Solve for t and use it to get the distances.

To solve this problem, we need to find the distance at which Chloe should jump to make sure she lands on Luna.

Let's break down the problem into two components: horizontal and vertical.

1. Horizontal Component:
The horizontal component of Chloe's velocity remains constant throughout the motion. We can calculate this component using the formula:
horizontal component = Chloe's speed * cos(angle)
= 2.80 m/s * cos(17.0°)

2. Vertical Component:
The vertical component of Chloe's velocity changes due to gravity. We can calculate this component using the formula:
vertical component = Chloe's speed * sin(angle)
= 2.80 m/s * sin(17.0°)

Now let's determine the time Chloe remains in the air. We know that the vertical component is affected by gravity, so we can use the formula:
vertical component = initial vertical velocity * time - (0.5 * gravity * time^2)
where
initial vertical velocity = Chloe's speed * sin(angle)
gravity = 9.8 m/s^2 (acceleration due to gravity)

Since Chloe and Luna are running towards each other, their horizontal distances covered will be the same. Thus, we only need to consider the time of flight for Chloe.

Now we can solve for time by setting up the following equation:
0 = Chloe's speed * sin(angle) * time - (0.5 * 9.8 m/s^2 * time^2)

This quadratic equation can be solved by rearranging it into the form:
0.5 * 9.8 m/s^2 * time^2 - Chloe's speed * sin(angle) * time = 0

Using the quadratic formula, we can solve for time.

Once we have calculated the time, we can use it to find the distance Chloe should jump horizontally. The horizontal distance can be calculated by multiplying Chloe's horizontal component of velocity by the time:
horizontal distance = horizontal component * time

This will give us the required distance from Luna where Chloe should jump to land on her.