A tennis player makes a return at a speed of 18m/s and at a height of 3m to land in the court at a horizontal distance of 12m from her. What are the possible angles of projection of the wall

To find the possible angles of projection for the tennis ball, we can use the kinematic equations of motion.

Let's assume the initial velocity of the ball is v0, the angle of projection is θ, the horizontal distance is x, the initial height is y0, and the vertical velocity is vy0.

Given:
v0 = 18 m/s (initial velocity)
y0 = 3 m (initial height)
x = 12 m (horizontal distance)

We know that the horizontal and vertical components of the initial velocity can be calculated as follows:

vx0 = v0 * cos(θ)
vy0 = v0 * sin(θ)

Using the equations of motion, we can calculate the time taken for the ball to travel a horizontal distance of 12 m:

x = vx0 * t (Equation 1)

We also know that the vertical distance traveled by the ball can be calculated using the equation:

y = y0 + vy0 * t - 0.5 * g * t^2 (Equation 2)

where g is the acceleration due to gravity (approximately 9.8 m/s^2).

Rearranging Equation 1, we have:

t = x / vx0

Substituting this value of t into Equation 2, we get:

y = y0 + vy0 * (x / vx0) - 0.5 * g * (x / vx0)^2

Simplifying this equation, we have:

0.5 * g * (x / vx0)^2 - vy0 * (x / vx0) + (y0 - y) = 0

Now, to find the possible angles of projection, we need to determine the discriminant (b^2 - 4ac) of this quadratic equation.

The discriminant is given by:

D = b^2 - 4 * a * c

where a = 0.5 * g, b = -vy0, and c = (y0 - y).

If the discriminant is greater than or equal to 0, then there are real solutions (possible angles of projection). If the discriminant is less than 0, then there are no real solutions (no possible angles of projection).

If D ≥ 0, the possible angles of projection can be found using the equation:

θ = arctan((vy0 ± √D) / vx0)

Considering the positive solution, we can calculate the possible angle of projection:

θ = arctan((vy0 + √D) / vx0)

To summarize, calculate the following to find the possible angles of projection:

1. Calculate vx0 = v0 * cos(θ).
2. Calculate vy0 = v0 * sin(θ).
3. Calculate the discriminant D = b^2 - 4ac.
4. Determine if D ≥ 0.
5. If D ≥ 0, calculate θ = arctan((vy0 + √D) / vx0).