A cannon �res a cannonball from ground level at an angle of 18� above the horizontal, and the cannonball

lands on the ground some distance away. If the muzzle velocity of the cannon remains unchanged, at what
angle should the cannon be �red so that the cannonball travels twice as far?

I figured out the components but I don't know what equation to use

To find the angle at which the cannon should be fired so that the cannonball travels twice as far, we can use the equations of projectile motion.

Let's consider the initial firing angle as θ1 and the distance traveled as x1.

The initial velocity can be separated into its horizontal and vertical components:
Vx1 = Vi * cos(θ1)
Vy1 = Vi * sin(θ1)

Using the kinematic equations for projectile motion, we can find the time of flight for the cannonball:
t1 = 2 * Vy1 / g

where g is the acceleration due to gravity.

The distance traveled by the cannonball can also be expressed in terms of t1 and Vx1:
x1 = Vx1 * t1

Now, let's consider the new firing angle as θ2 and the distance traveled as x2.

The horizontal component of the velocity remains the same:
Vx2 = Vx1

To find the vertical component of velocity, we can use the equation of projectile motion:
Vy2 = Vi * sin(θ2)

The time of flight for the new firing angle can be calculated as:
t2 = 2 * Vy2 / g

The distance traveled by the cannonball is again given by:
x2 = Vx2 * t2

Since we want the cannonball to travel twice as far, we have x2 = 2 * x1.

Substituting the values of Vx1, Vx2, and t1 from earlier, we have:
2 * Vi * cos(θ1) * t1 = Vi * cos(θ2) * t2

We know that t1 = t2, so we can cancel it out:
2 * Vi * cos(θ1) = Vi * cos(θ2)

Simplifying further:
2 * cos(θ1) = cos(θ2)

Finally, to find the angle θ2, we can take the inverse cosine of both sides:
θ2 = arccos(2 * cos(θ1))

This is the equation we can use to find the angle at which the cannon should be fired so that the cannonball travels twice as far.

To solve this problem, we can apply the principles of projectile motion. To find the angle at which the cannon should be fired, we need to use the range equation, which determines the horizontal distance traveled by the projectile.

The range equation, R, for projectile motion is given by:

R = (v^2 * sin(2θ))/g

Where:
R is the range (horizontal distance traveled by the projectile),
v is the muzzle velocity of the cannonball,
θ is the launch angle, and
g is the acceleration due to gravity.

In this case, we are given that the muzzle velocity of the cannonball remains unchanged. Therefore, if the cannonball is to travel twice the original distance, we can set up the following equation:

2R = (v^2 * sin(2θ))/g

Now, we need to solve for the launch angle, θ. To do this, we can rearrange the equation:

sin(2θ) = (2R * g)/(v^2)

Next, we can take the inverse sine (arcsine) of both sides of the equation to solve for 2θ:

2θ = arcsin((2R * g)/(v^2))

Finally, we divide both sides by 2 to solve for θ:

θ = (1/2) * arcsin((2R * g)/(v^2))

Using this equation, you can calculate the angle at which the cannon should be fired for the cannonball to travel twice the original distance.