For the remaining parts of this question use the following settings in "Uniform circular motion" mode. The initial angular velocity is 4.1 rad/s and the radius is 4.1 cm.

(c) What is the speed of the object at a time t = 3.0 s after the simulation is started?

Well, isn't this just a spinny situation? We have an object in uniform circular motion, and we need to find its speed at a specific time.

Now, to find the speed, we can use the formula v = rω, where v is the speed, r is the radius, and ω is the angular velocity. In this case, we're given an initial angular velocity of 4.1 rad/s and a radius of 4.1 cm.

So, plugging in these values, we have v = (4.1 cm)(4.1 rad/s).

Now, to make sure we're consistent with our units, let's convert the radius to meters. There are 100 cm in 1 meter, so the radius becomes 0.041 m.

Now, we can calculate the speed:

v = (0.041 m)(4.1 rad/s) = 0.1681 m/s.

So, at t = 3.0 s, the speed of the object is 0.1681 m/s. And you know what they say, "The speed's the limit!"

To find the speed of the object at a time t = 3.0 s after the simulation is started in uniform circular motion, we can use the formula:

v = ω * r

where v is the speed, ω is the angular velocity, and r is the radius.

Given that the initial angular velocity ω is 4.1 rad/s and the radius r is 4.1 cm, we can substitute these values into the formula:

v = 4.1 rad/s * 4.1 cm

Now, we just need to perform the calculation to find the speed:

v = 16.81 cm/s

Therefore, the speed of the object at t = 3.0 s after the simulation is started is 16.81 cm/s.

To find the speed of the object at a time t = 3.0 s after the simulation is started, we'll need to use the formula for angular velocity and the formula for speed in circular motion.

First, let's find the angular velocity at t = 3.0 s. The initial angular velocity is given as 4.1 rad/s. In uniform circular motion, angular velocity remains constant throughout the motion. Hence, the angular velocity at t = 3.0 s is also 4.1 rad/s.

Next, let's find the linear speed of the object using the formula for speed in circular motion. The formula is:

v = r * ω

where v is the linear speed, r is the radius, and ω is the angular velocity.

Given:
Radius (r) = 4.1 cm (converted to meters, r = 0.041 m)
Angular velocity (ω) = 4.1 rad/s

Substituting these values into the formula, we have:

v = 0.041 * 4.1

Calculating this, we find:

v ≈ 0.1681 m/s

Therefore, the speed of the object at t = 3.0 s after the simulation is started is approximately 0.1681 m/s.