write a program that asks the user to enter an objects mass, and then calculates and displays its weight.

On jGrasp you will do'

import java.util.*;
public class Weight
{
public static void main(String[]args)
{
Scannerkb=new Scanner(System.in);
System.out.println("PLEASE ENTER WEIGHT OF AN OBJECT:");
double w=kb.nextDouble();
System.out.println("THE WEIGHT OF THE OBJECT IS:"+W);
}
}

create a flowchart &write a program that accepts a dollar value and coverts it to its equivalent peso value. assuming that 1dollar=46.00pesos

information about programs

To write a program that asks the user to enter an object's mass and then calculates and displays its weight, you can use a simple formula that relates the two quantities. Here's a step-by-step explanation:

1. Start by defining a constant variable for the acceleration due to gravity. In most cases, this can be set to 9.8 m/s^2.

2. Prompt the user to enter the mass of the object. You can use the `input()` function in Python to get the user's input.

3. Convert the user's input, which is initially in the form of a string, to a floating-point number using the `float()` function. Store the result in a variable, let's call it `mass`.

4. Calculate the weight of the object using the formula: weight = mass * acceleration due to gravity. Store the result in a variable, let's call it `weight`.

5. Display the weight of the object to the user. You can use the `print()` function to show the output.

Here's the Python code that implements these steps:

```python
# Step 1
acceleration_due_to_gravity = 9.8

# Step 2
mass = float(input("Enter the mass of the object: "))

# Step 4
weight = mass * acceleration_due_to_gravity

# Step 5
print("The weight of the object is:", weight, " Newtons")
```

When you run this program, it will prompt the user to enter the mass, calculate the weight using the formula, and then display the result to the user.

Note: Make sure to handle potential user input errors, like entering non-numeric values or negative values for mass, by including appropriate error-handling mechanisms.