ool players often pride themselves on their ability to impart a large speed to a pool ball. In the sport of billiards, event organizers often remove one of the rails on a pool table to allow players to measure the speed of their break shots (the opening shot of a game in which the player strikes a ball with his pool cue). With the rail removed, a ball can fly off the table. As the only participant with a physics background, they have placed you in charge of determining the speed of the players\' break shots.

The top of the pool table is 0.850 m from the floor. The placement of the tape is such that 0 m is aligned with the edge of the table. The winner of the competition wants to know if he has broken the world record for the break shot of 32 mph (about 14.3 m/s). If the winner\'s ball landed a distance 4.45 m from the table edge,

calculate his break shot speed. _____
At what speed did his pool ball hit the ground? ______

how long does it take to fall 0.85m?

4.9t^2 = 0.85

use that value of t to figure the velocity:

vt = 4.45

To calculate the speed of the player's break shot, we can use the equation of motion for horizontal projectile motion:

range = (initial velocity * time) - (0.5 * acceleration * time^2)

In this case, the range is the distance the ball landed from the table edge, which is given as 4.45 m. The initial velocity is what we want to find, and the acceleration is the acceleration due to gravity, which is approximately 9.8 m/s^2. We can assume the time of flight is the same for both horizontal and vertical components of motion.

Using these values, we can rearrange the equation to solve for the initial velocity:

initial velocity = (range + (0.5 * acceleration * time^2)) / time

Now, we need to find the time it takes for the ball to reach the ground. To do this, we can use the equation of motion for vertical projectile motion:

range = (initial velocity * time) + (0.5 * acceleration * time^2)

In this case, the range is the height of the table (0.850 m). The initial velocity is what we want to find, and the acceleration is still the acceleration due to gravity (9.8 m/s^2).

Using these values, we can rearrange the equation to solve for the initial velocity:

initial velocity = (range - (0.5 * acceleration * time^2)) / time

Let's plug in the values:

For the first equation:
range = 4.45 m
acceleration = 9.8 m/s^2
time = time of flight

For the second equation:
range = 0.850 m
acceleration = 9.8 m/s^2
time = time of flight

We have two equations with two unknowns: initial velocity and time of flight. We can solve this system of equations simultaneously.

Let's solve for the speed of the player's break shot and the speed at which the ball hits the ground.