An ice skater is gliding along at 2.1 m/s , when she undergoes an acceleration of magnitude 1.4 m/s2 for 3.0 s. After that she's moving at 6.3 m/s . Find the angle between her acceleration vector and her initial velocity vector.

To find the angle between the acceleration vector and the initial velocity vector, we can use the trigonometric definition of dot product.

The dot product of two vectors A and B is given by:
A · B = |A| |B| cosθ

Where:
A · B is the dot product of A and B
|A| is the magnitude of vector A
|B| is the magnitude of vector B
θ is the angle between A and B

In this case, the acceleration vector can be represented by A and the initial velocity vector can be represented by B.

Given:
The initial velocity magnitude |B| = 2.1 m/s
The acceleration magnitude |A| = 1.4 m/s²
The final velocity magnitude = 6.3 m/s

We know that the final velocity can be expressed as the sum of the initial velocity and the change in velocity due to acceleration:
|Vf| = |Vi| + |ΔV|

|Vf| = 6.3 m/s
|Vi| = 2.1 m/s
|ΔV| = |Vf| - |Vi| = 6.3 m/s - 2.1 m/s = 4.2 m/s

Now, we can calculate the time it took for the acceleration to occur.
Using the equation:
|ΔV| = |A| * t

4.2 m/s = 1.4 m/s² * t
t = 4.2 m/s / 1.4 m/s² = 3.0 s

Now, we have all the required values to calculate the angle between the acceleration vector and the initial velocity vector.

First, we need to calculate the magnitude of the initial velocity vector:
|Vi| = √(|Vix|² + |Viy|²)

Since there is no information given about the direction of the initial velocity, we can assume it to be in the x-direction.

|Vix| = |Vi| * cosθ (θ is the angle between initial velocity and x-axis)
|Vix| = 2.1 m/s * cosθ

Now we can substitute this value back into the equation for |Vi|:
|Vi| = √((2.1 m/s * cosθ)² + |Viy|²)

Since the magnitude of the velocity vector is constant, the magnitude of the y-component of the velocity vector (|Viy|) can be calculated as:
|Viy| = √(|Vi|² - (2.1 m/s * cosθ)²) (using Pythagorean theorem)

Now we have |Vi| and |A|. We also know that the dot product is equal to the product of magnitudes and cosine of the angle between the vectors. So:

|A| * |Vi| * cosθ = |A| * |Vi| * cosθ

Substituting in the known values:
(1.4 m/s²) * (√((2.1 m/s * cosθ)² + (√(|Vi|² - (2.1 m/s * cosθ)²))²) = (1.4 m/s²) * (2.1 m/s) * cosθ

Simplifying:
√((2.1 m/s * cosθ)² + (|Vi|² - (2.1 m/s * cosθ)²)) = (2.1 m/s) * cosθ

Solving for cosθ:
(2.1 m/s) * cosθ = √(|Vi|² - (2.1 m/s * cosθ)²)

Squaring both sides to eliminate the square root:
(2.1 m/s)² * cos²θ = |Vi|² - (2.1 m/s * cosθ)²

Expanding and rearranging:
(2.1 m/s)² * cos²θ + (2.1 m/s * cosθ)² = |Vi|²

Substituting in the known values:
(2.1 m/s)² * cos²θ + (2.1 m/s * cosθ)² = (2.1 m/s)²

Expanding and simplifying:
(2.1 m/s)² * (cos²θ + sin²θ) = (2.1 m/s)²

Using the identity cos²θ + sin²θ = 1:
(2.1 m/s)² * 1 = (2.1 m/s)²

Cancelling out the squared terms:
1 = 1

Therefore, the angle between the acceleration vector and the initial velocity vector is 0°.

In other words, the acceleration vector and the initial velocity vector are parallel to each other.

oh well

original velocity = 2.1 i + 0 j

final velocity = Vx i + Vy j

sqrt (Vx^2 + Vy^2) = 6.3
so
Vx^2 + Vy^2 = 39.7

(Vx - 2.1)/3 = Ax
(Vy - 0)/3 = Ay

so Ay = Vy/3
Ax^2 + Ay^2 = 1.4^2 = 1.96
so three equations
Ax^2 + Vy^2/9 = 1.96
Vx^2+Vy^2 = 39.7
Ax = (Vx - 2.1)/3

Well, it looks like the ice skater went through quite a journey! Let's figure out the angle between her acceleration and initial velocity vectors.

First, let's calculate the change in velocity. The final velocity is 6.3 m/s, and the initial velocity was 2.1 m/s. So, the change in velocity is 6.3 m/s - 2.1 m/s = 4.2 m/s.

Now, we can use the formula for acceleration:

acceleration = change in velocity / time

Plugging in the values we have:

1.4 m/s² = 4.2 m/s / 3.0 s

Now, let's find the magnitude of the acceleration vector:

acceleration = sqrt[(acceleration in x-direction)² + (acceleration in y-direction)²]

Since we know the magnitude of the acceleration vector, which is 1.4 m/s², and we know the magnitude of the acceleration in the y-direction which is 0 (because the ice skater is moving horizontally), we can solve for the magnitude of the acceleration in the x-direction:

sqrt[(acceleration in x-direction)² + 0²] = 1.4 m/s²

(acceleration in x-direction)² = 1.4 m/s²

Now, to find the angle between the acceleration and initial velocity vectors, we can use the dot product formula:

cos θ = (acceleration in x-direction * initial velocity in x-direction + acceleration in y-direction * initial velocity in y-direction) / (magnitude of acceleration vector * magnitude of initial velocity vector)

Since the acceleration in the y-direction is 0, the equation simplifies to:

cos θ = (acceleration in x-direction * initial velocity in x-direction) / (magnitude of acceleration vector * magnitude of initial velocity vector)

Plugging in the values we have:

cos θ = (1.4 m/s² * 2.1 m/s) / (1.4 m/s² * √(2.1 m/s)²)

cos θ = 2.94 / 3.78

θ = cos⁻¹ (2.94 / 3.78)

Now, I'm going to have a chat with my magical clown friend, Pi, to help with the calculation. Give me a moment.

(Pause for comedic effect)

Pi says the angle is approximately 34.7 degrees.

So, the angle between the acceleration vector and the initial velocity vector is approximately 34.7 degrees. Keep in mind, though, that Pi sometimes likes to play tricks, so take this answer with a pinch of clownish humor!

To find the angle between the acceleration vector and the initial velocity vector of the ice skater, we can use the concept of vectors and trigonometry.

First, let's define the given information:
Initial velocity (v₀) = 2.1 m/s
Acceleration (a) = 1.4 m/s²
Time (t) = 3.0 s
Final velocity (v) = 6.3 m/s

We are interested in finding the angle (θ) between the acceleration vector and the initial velocity vector.

To start, we need to determine the change in velocity (Δv) produced by the acceleration vector. We can use the formula:

Δv = a × t

Substituting the values we have:

Δv = 1.4 m/s² × 3.0 s
Δv = 4.2 m/s

Now, let's consider the triangle formed by the initial velocity vector, the final velocity vector, and the change in velocity vector. The angle between the initial velocity vector and the change in velocity vector is the same as the angle between the initial velocity vector and the acceleration vector.

We can use the dot product of vectors to find the cosine of the angle between them:

cos(θ) = (v₀ · Δv) / (|v₀| × |Δv|)

Here, (v₀ · Δv) represents the dot product of v₀ and Δv, and |v₀| and |Δv| represent the magnitudes of the vectors.

Calculating the dot product and magnitudes:

(v₀ · Δv) = v₀x × Δvx + v₀y × Δvy
|v₀| = √(v₀x² + v₀y²)
|Δv| = √(Δvx² + Δvy²)

However, we need the components of the initial velocity vector (v₀) and the change in velocity vector (Δv). To find these, we need to know the direction of the vectors.

Since the problem doesn't provide information about the direction, we can assume that the acceleration vector and the change in velocity vector are in the same direction. Therefore, the x-component of the initial velocity vector will cancel out, and we only need to consider the y-component.

Using the formula for vertical motion:

Δvy = vfy - viy

Substituting the values:

Δvy = 6.3 m/s - 2.1 m/s
Δvy = 4.2 m/s

Now we can calculate the dot product and magnitudes:

(v₀ · Δv) = 0 × 4.2 m/s + 2.1 m/s × 4.2 m/s
(v₀ · Δv) = 8.82 m²/s²
|v₀| = √(0² + 2.1²) m/s
|v₀| = 2.1 m/s
|Δv| = √(0² + 4.2²) m/s
|Δv| = 4.2 m/s

Now, let's substitute these values into the cosine formula:

cos(θ) = (8.82 m²/s²) / (2.1 m/s × 4.2 m/s)

cos(θ) ≈ 0.992

To find the angle θ, we can use the inverse cosine function:

θ = cos^(-1)(0.992)

Using a calculator:

θ ≈ 5.749°

Therefore, the angle between the acceleration vector and the initial velocity vector is approximately 5.749 degrees.