In what year was this article published?

In what year was the film Minority Report set?
What gaming console does the article mention?
Why does the article mention this gaming console?
What is the “Star Trek effect,” and how does it relate to what you have learned about science fiction?
What is “gesture-based computing,” and how does it relate to what you have learned about science fiction?
What is “dynamic iris recognition,” and how does it relate to what you have learned about science fiction?
What are “personalized ads,” and how do they relate to what you have learned about science fiction?
What other versions of the “future” in Minority Report does the article suggest are appearing in the real world today?

Huh????

My ESP connection is down and I have no idea what you're talking about!

To find the year in which the article was published, you can look for the publication date either at the beginning or the end of the article. Alternatively, you can scroll up or down to find the date at the top or bottom of the webpage. Another option is to search for the article title or author to find information about its publication year.

To determine the year in which the film "Minority Report" was set, you can research the movie by checking its release date and looking for any references to the setting within the movie. IMDb, Wikipedia, or official movie websites can provide you with this information.

To identify the gaming console mentioned in the article, you can read through the article and look for any specific references, brand names, or descriptions of the console. Pay attention to any statements about features, capabilities, or popularity.

The article may mention the gaming console because it might play a significant role in the subject of the article. It could be related to the advancements in technology, insights into the future, or a connection to the themes of science fiction, which the article may discuss.

The "Star Trek effect" refers to how certain technologies initially introduced in science fiction become inspiring or influential enough to later be developed and integrated into real-world technology. It suggests that the visionary ideas in science fiction serve as a catalyst for real innovation and technological advancements.

Gesture-based computing refers to technology that enables control or interaction with devices using hand movements or gestures instead of traditional input methods like keyboards or touchscreens. It relates to science fiction as it has been portrayed in various futuristic narratives, where characters control digital interfaces or manipulate virtual objects through hand gestures.

Dynamic iris recognition is a biometric technology that uses the unique patterns of the iris to identify individuals. It relates to science fiction as it has been depicted in narratives featuring advanced surveillance systems or futuristic security measures, where iris scanning is used for identification purposes.

Personalized ads are advertisements tailored to an individual's specific interests, preferences, or characteristics based on their digital behavior or data. They relate to science fiction as they align with the concept of hyper-targeted advertising or predictive marketing, which is often portrayed in futuristic narratives where technology enables the prediction and customization of individual experiences.

The article might suggest that other versions of the "future" in Minority Report are appearing in the real world today by discussing real-world technological advancements that resemble or parallel those depicted in the film. Look for references within the article to advancements in surveillance systems, predictive algorithms, gesture-based interfaces, or personalized advertising as potential examples.