Posted by **Beth** on Friday, October 14, 2011 at 2:38pm.

The demand for the video game is modeled by the logistic curve, where q(t) is the total number of units sold t months after its introduction.

q(t)= 10000/(1+0.5 e**(-0.4t))

(a) Use technology to estimate q'(4) to the nearest integer.

mark units per month

(b) Assume that the manufacturers of the video game sell each unit for $810. What is the company's marginal revenue dR/dq?

$ mark /unit

(c) Use the chain rule to estimate the rate at which revenue is growing 4 months after the introduction of the video game. (Round your answer to the nearest thousand.)

$ mark per month.

## Answer this Question

## Related Questions

- Algebra 2 - the demand for a new video game is given by the function p(x)= -x^2...
- calc - t= hours 0 1 3 4 7 8 9 l(t) people 120 156 176 126 150 80 0 concert ...
- calc help - t= hours 0 1 3 4 7 8 9 l(t) people 120 156 176 126 150 80 0 concert ...
- math - A company's weekly profit, in riyals, is modeled by the function P(u)=-0....
- economic math - Imagine that you own a small business and that you have to ...
- math - Jesse rents 2 movies and 4 video games for a total of $18.70. At the same...
- math - A company's weekly profit, in riyals, is modeled by the function P(u)=-0....
- math - Ahmed earns $1.50 for every video game he sells. When he sells one carton...
- math - A company's weekly profit, in riyals, is modeled by the function P(u)=-0....
- science - Shown below are the data giving the length of life of lights in an ...

More Related Questions