Each student will be assigned a variable(mine being C) the student is to create a creature to represent that variable. The student must make 10 creatures for the variable. Then the student must make 10 additional creatures to represent that variable squared. The last thing the student must do is to write 5 different problems that someone could use the creature to complete.The problems should be designed so the creatures (both) can be used to simplify them.

Mary, it doesn't make much math sense at all. IT is specific what to do, but I am dumbfounded on what the purpose is, and it is not apparent what the purpose of the assignment is, unless to confuse students beginning Algebra I. I suspect the person who created this problem is math illiterate, and the purpose of the assignment is beyond me.

If you were my child, I would be in the Principal's Office Monday morning, telling him that this is bull remains, and I intend to take it to the school board, and then do that. We do not operate schools to practice nonsense. You stay out of this, it is a parent task.

Now for the assignment: Name 10 creatures for C. For example: Raccoon, bear, squirrel, ... . Then make up 10 more creatures for c2. Such as Horse, Elephant, Giraffe.

Then write ten problems such as this.

4elephants+3Racoons + 5=0

IT is a good time to mention what math is.... http://en.wikipedia.org/wiki/MATH

To complete this task and create creatures to represent variables and solve problems, follow these steps:

Step 1: Understand the task
Make sure you have a clear understanding of what is required. Each student is assigned a variable, in this case, your variable is "C." You need to create 10 creatures to represent the variable "C" and an additional 10 creatures to represent "C" squared. Lastly, you need to write 5 different problems that can be solved using these creatures.

Step 2: Create creatures for variable "C"
Think about the characteristics or attributes you want your creatures to have to represent the variable "C." You can be creative here - the creatures could have different shapes, sizes, colors, or features. Draw or design 10 creatures that you feel best represent "C."

Step 3: Create creatures for "C" squared
To represent "C" squared, think about how you can modify or enhance the creatures you created for variable "C." Consider doubling their size, adding a squared symbol to their design, or making any other changes that make them distinctly different from the creatures representing "C." Create 10 new creatures to represent "C" squared.

Step 4: Write problems that utilize the creatures
Now, you need to create 5 problems that can be solved using the creatures you've created. These problems should be designed in a way that the creatures can help simplify or visually represent the solutions. Here are some examples:

Problem 1: Simplifying Expressions
Using your creatures representing "C," simplify the expression: 3C + 2C - C

Problem 2: Solving Equations
If 5 creatures representing "C" squared have a total value of 100, find the value of one creature representing "C" squared.

Problem 3: Graphing Quadratic Function
Using your creatures representing "C" squared, graph the quadratic function: f(x) = x^2 - 4x + 4

Problem 4: Factoring Quadratic Expression
Factor the expression using your creatures representing "C" squared: C^2 + 7C + 12

Problem 5: Applying Order of Operations
Using your creatures representing "C," simplify the expression: 2(C + 3) - C^2

Remember, the key is to create problems that can be simplified or solved using the creatures, making them a visual aid in the problem-solving process.

By following these steps, you should be able to create creatures to represent variables and utilize them to solve problems in a fun and engaging way.