the proper question would be whats the difference between OOP(object oriented programing) and imperative programing. oop is not an exact object it is more likely an approach to programing.

1st generation prog languages are low level programing language, consisting of 1 and 0(binary).

2nd generation programing languages are also low level language mostly used as an assembly language.

3rd generation languages are high level languages like c, c++

4th gen languages are highlevel languages closely resembling english human language like SQL.

OOP is an approach to programming in which multiple files(objects) are created and called upon by the main program. ex: a program that has a 3 objects a house, a cat, and a dog. there will be 3 separate files each having their own properties, instances, methods etc,

while imperative programming will only consist of 1 file containing variables of the 3.

Sorry, but what specifically is your question?

The proper question is: What is the difference between object-oriented programming (OOP) and imperative programming?

Object-oriented programming (OOP) and imperative programming are two different approaches to writing computer programs. OOP is not an exact object itself, but rather a programming paradigm or approach that focuses on creating objects and organizing code around these objects. On the other hand, imperative programming is a more general term that refers to any programming style that describes how a program should perform computations step-by-step, with explicit instructions.

To understand the difference between OOP and imperative programming, let's dive into each concept:

1. Object-Oriented Programming (OOP):
In OOP, programs are organized around objects, which are instances of classes. A class defines the structure and behavior of objects, and objects can interact with each other by sending messages or calling methods. OOP encourages encapsulation, inheritance, and polymorphism.

Here's an example: Let's say we are building a program to simulate a zoo. In an OOP approach, we might create classes such as "Animal," "Mammal," and "Bird," with specific attributes and methods for each class. Each animal instance (object) can have its own specific properties and behaviors.

2. Imperative Programming:
Imperative programming, also known as procedural programming, is a programming style that focuses on a sequence of steps or instructions for a program to follow. This style emphasizes how to perform actions or computations rather than on objects and their interactions.

Example: In an imperative programming approach for the zoo simulation program, we would define variables for different animals, their properties, and functions to perform specific actions on those variables.

The key differences between OOP and imperative programming are as follows:

1. Abstraction:
OOP allows for abstracting complex systems into objects that encapsulate data and behavior. It enables modular and reusable code.
In contrast, imperative programming tends to be more procedural and focuses on explicit step-by-step instructions.

2. Code Organization:
OOP promotes organizing code into classes, objects, and methods with relationships and dependencies between them.
Imperative programming typically involves writing a series of instructions that execute sequentially.

3. Reusability:
OOP encourages code reusability through class inheritance and polymorphism. By defining classes, we can create objects based on those classes and reuse them in multiple parts of the program.
In imperative programming, reusability relies more on functions and procedures, but it may not offer the same level of flexibility and modularity as OOP.

It's important to note that OOP and imperative programming are not mutually exclusive and can be combined in certain programming languages. Many languages, such as C++, Python, and Java, support both paradigms to varying degrees.

To summarize, OOP is an approach to programming that focuses on creating objects and organizing code around them, while imperative programming describes the step-by-step execution of instructions.